For the sixth episode of Season 4, we watched 2008's pitiful attempt at an adaptation of the noir action game, Max Payne, faithfully titled "Max Payne", starring Mark Wahlberg, Mila Kunis, Ludacris, and Beau Bridges. So join Ian and Dylan as they silently wish there was someone else there that didn't have heavy emotional bonds to the source material. Just in case you don't have the same deep-seated and emotionally crippling love and knowledge of the Max Payne series (how lucky you are), I'll give you a brief refresher.

At least I'll try and keep it brief.

Max Payne was developed by Remedy entertainment for the first two games, but shifted to Rockstar for the third. Development of the first game, on which the film is somewhat based, began in 1997, after publisher 3D Realms accepted Remedy's proposal. In development for 4 years, Max Payne finally released in 2001 to overwhelmingly positive reception. You can blame this game for all the Matrix-style slow motion gunfight mechanics that make it into so many games. Although it should be called Max Payne-like, since the game was in development before the release of the Matrix, with “bullet-time” as part of the game since the beginning.

One of the things that set Max Payne apart from the competition was it's use of the dramatic narrative, which wasn't something that you saw in action games back in 2001. It makes me feel old to think that was 16 years ago.

In any case, Remedy continued the series with the release of Max Payne 2: The Fall of Max Payne in 2003, which saw major upgrades to the character models and graphics overall. Where the first game was a neo-noir revenge tale, the second game was a neo-noir love story. Again it faced rave reviews, but unfortunately did not sell well enough to warrant a third game until Rockstar brought it back in 2012. We have many feelings about that game, probably enough for their own podcast, but until that comes out try to enjoy this one. I failed to keep it brief.

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