For the ninth episode of season 4, we watched 2016's somewhat-unreliable-lore filled CGI festival. That's right, we watched “Warcraft”, starring a bunch of people in green spandex glued all over with ping-pong balls. I kid, it stars Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Ben Schentzer, and a bunch of people in green spandex glued all over with ping-pong balls (Toby Kebbell, Robert Kazinsky, Daniel Wu, et al).

So, Dylan and Ian had never really played any Warcraft (maybe a little Warcraft 3), but David has played all of the Warcraft games (1, 2, 3, and World of). The following section is not for people like him, it's for people like the twins. Others may listen to the podcast now, the rest may stay.

I can wait.

Good. Welcome to an extremely brief history of a game series steeped in far too much lore. This will likely teach you nothing.

The Warcraft series began in November of 1994 with the release of “Warcraft: Orcs & Humans”, which the Warcraft movie is mostly based on (I say mostly because it changed a great many things about the plot, like taking place over a long weekend instead of many years. You know; little stuff). The game was a moderate commercial and critical success and thus spawned a sequel the very next year, “Warcraft II: Tides of Darkness”. It was this game that gained enough popularity to rival the current RTS king, the “Command & Conquer” series. The competition between these two companies created an RTS boom in the mid to late 90s.

After an expansion pack to Warcraft II came out a year later it was another six years,  2002, until the release of Warcraft III. It would only be two years until the world was subjected to that flesh-eating-disease commonly known as “World of Warcraft”. Over the last 13 years since its' release, World of Warcraft has released six expansions, the most recent of which came out in 2016.

And that's all I've got for you people. I clearly have no love for WoW. Sorry.

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